Neon Breakline
A fully published 2D action Platformer focused on fast-paced movement and precise/responsive combat.
What did I work on for Neon Breakline?
- Player movement systems with acceleration, deceleration, and air control
- Combat system with collision-based hit detection and interaction handling
- UI systems for player feedback and menus
- Save system with encryption
- Audio systems to enhance player feedback
- General game feel
- End-to-end development including design, implementation, and polishing
What did I learn?
- How to improve game feel, using timing and feedback
- Structuring gameplay systems for easy scalability
- Debugging complicated player mechanics and interactions
This project was made with the idea of making a simple and quick-to-publish game that felt good and fun to play.