Projects

Projects

Neon Breakline

A fully published 2D action Platformer focused on fast-paced movement and precise/responsive combat.

What did I work on for Neon Breakline?

  • Player movement systems with acceleration, deceleration, and air control
  • Combat system with collision-based hit detection and interaction handling
  • UI systems for player feedback and menus
  • Save system with encryption
  • Audio systems to enhance player feedback
  • General game feel
  • End-to-end development including design, implementation, and polishing

What did I learn?

  • How to improve game feel, using timing and feedback
  • Structuring gameplay systems for easy scalability
  • Debugging complicated player mechanics and interactions

This project was made with the idea of making a simple and quick-to-publish game that felt good and fun to play.